DRAFT: This module has unpublished changes.

Tony Weaver

Sport and Event Management

Elon University

 

 

 

 

DRAFT: This module has unpublished changes.

Why use technology?

 

Over the last three years, the Leisure and Sport Management (LSM) Department has made an effort to incorporate technology into the classroom based on feedback from industry leaders that suggest that the ability to properly utilize technology is essential to provide high levels of customer service in an increasingly competitive environment.  

 

Today's students, often described as Millennials or the net-generation, tend to be media literate and experientially grounded (Carlson, 2005; DeBlois & Oblinger, 2007; McNeely, 2005; Windham, 2005).  

 

Contemporary research indicates that today's learners tend to prefer to learn by doing, as opposed to learning by listening (Bates & Khasawneh, 2007; DeBlois & Oblinger, 2007; McNeely, 2005; Windham, 2005).  Sport management scholars and educators have addressed the importance of integrating technology into sport management programs to enhance student learning experiences (Bridges, & Roquemore, 2000; Mahoney & Howard, 2001).

 

However, researchers still debate the benefits technology can have on students’ ability to learn course content (Young, 2004).

 

 

 

 

 

 

 

DRAFT: This module has unpublished changes.

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DRAFT: This module has unpublished changes.